Day 4 of new rebooted project
Hello all. I already reboot the game I was originally planning to do 🀨. First reason, I was using box2d, and not understanding much of it, so I spent the next 4 days developping a very little physics engine, following this goated playlist https://www.youtube.com/watch?v=lzI7QUyl66g&list=PLSlpr6o9vURwq3oxVZSimY8iC-cdd3kIs . After these 4 days I just realised that I'm not really having fun in the topdown style, and would much prefer a 2d platformer instead.
So I kinda just started from scratch again, re-using parts of code that I considered good enough to keep. Right now this is where I'm at. I'm still using Raylib, Box2d (because optimizing a physics engine is wayyyy too much work for now, but I have a much better grasp of it now and I can actually do what I want with it) and Odin. I've made a few assets, all inspired from things from itch.
The goal is still to make a survivor, probably very inspired by Risk of Rain 1 and Return.
Next I would like to focus more on graphical assets, make a simple level and introduce basic parallax to the background. And also UI needs to be tackled.
6
0 comments
Louis Truchelut
3
Day 4 of new rebooted project
powered by
Ooga Booga Game Devs
skool.com/game-dev-grinders-8513
A group for game devs who want to ship great games from scratch in C, while mastering the ancient art of Caveman Programming
Build your own community
Bring people together around your passion and get paid.
Powered by