Hello all. I already reboot the game I was originally planning to do π€¨. First reason, I was using box2d, and not understanding much of it, so I spent the next 4 days developping a very little physics engine, following this goated playlist https://www.youtube.com/watch?v=lzI7QUyl66g&list=PLSlpr6o9vURwq3oxVZSimY8iC-cdd3kIs . After these 4 days I just realised that I'm not really having fun in the topdown style, and would much prefer a 2d platformer instead. So I kinda just started from scratch again, re-using parts of code that I considered good enough to keep. Right now this is where I'm at. I'm still using Raylib, Box2d (because optimizing a physics engine is wayyyy too much work for now, but I have a much better grasp of it now and I can actually do what I want with it) and Odin. I've made a few assets, all inspired from things from itch.
The goal is still to make a survivor, probably very inspired by Risk of Rain 1 and Return.
Next I would like to focus more on graphical assets, make a simple level and introduce basic parallax to the background. And also UI needs to be tackled.