Jul '24 (edited) • VALUE
Assets resources & gamedev tools
I saw a few people asking about what tools and resources we are using so i thought i would share a list of the one i have around in this post, since it's starting to get a little large, haha.
Some tools are a little out of scope of what was asked, but hopefully it's alright to post here.
Assets:
  • Itch: a lot of gamedev assets (art, audio, etc).
  • Sonniss: a HUGE pack of industry grade audio assets available for free (180Go+, more with a paid license).
  • OpenGameArt: full of resources for game development (check the license and attribution rules).
  • GameDev-Resources: a document for this purpose, full of useful resources (as always, check the licenses if you ship with a third party asset ^^)
  • InterfaceInGame: a big repository of video game UI, with screenshots, tags, etc (see also GameDatabase for a similar site)
  • Kenney: a big selection of well done and free assets (2d, 3d, pixel art, UI, etc).
  • Chevy Ray's pixel fonts: a pack of high quality pixel art fonts, available in a few formats.
Tools:
  • Aseprite: art tool specialized in pixel art (animation, tilesets, etc).
  • Audacity: audio recording and editing tool.
  • SFXR: chiptune sound effects generator (there are a few other versions of this one, including a web one).
  • RemedyBG: lightning fast native debugger with a ton of cool features (windows only)
  • RadDebugger: native debugger, still in beta but already full of features (windows only, for now), developed by Ryan Fleury and the team at RAD.
  • Tracy: a great frame profiler, very small footprint and great featureset.
  • RenderDoc: a frame debugger (support OpenGL, Vulkan, DirectX, etc)
  • LDTK: a 2D level editor with a big feature set and a great user experience (i think of it like a modern Tiled), output format are well documented, easy to read and integrate into your games.
  • Blender: 3D modeling tools with a LOT of features (animations, lighting, rigging, etc, etc)
  • Sean Barrett's STB lib: single header library in C for a lot of common tasks we do in game programming.
  • Obsidian: browse and editor local markdown, comes with a lot of extensions for more formats like whiteboard, todo, boards, etc (unfortunately no native client)
  • SteamSpy: very useful stats coming from Steam, super useful for market study and checking out the competition.
  • PowerToys: additional tools that don't ship with Windows for some reason but should be there by default (color picker, command palette, image crop, ruler, shortcuts, inline calculator, etc)
  • GDC-transcript: if you ever need to find a GDC video, this project is useful to make a text search for a specific subject (especially since most GDC videos have terrible names)
  • Handmade Hero Guide: a cool tool to do text search on most episodes of Handmade Hero (and some other videos by Casey), very useful if you were looking for a specific subject but don't remember what episode it was in ;)
  • NoClip: this site is a great resource for level design and art inspiration. Select a game, level (or random) and enjoy moving around the world 😉
Streaming:
  • OBS: video recording and streaming software.
  • Chatterino: a native chat client for Twitch (to replace the awful web one).
  • Streamlink: pipe video streams from from sites like YouTube/Twitch into a native player (ie: VLC/MPV/etc), again to avoid the web bloat and keep a sane resources usage on your machine.
To clarify, this is just a list of some resources i've used in the past, and i do not recommend beginners to check out everything on there.
Instead, maybe check out some of the tools that are of interest to you at the moment and see if they work out for you specific need. It's important to make your own opinions on what tools work best for you!
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Colin Bellino
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Assets resources & gamedev tools
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