Playing around with shaders
I'm still very lost with Octane render, although I learned the basics of the Universal and the Toon materials it still feels confusing. I made 2 skin shaders, one with Universal material and one with Toon material. I was then worried about not being able to do procedural shaders for visual effects like I'm used to with Eevee. Thankfully, I found a video that showcases all the procedural nodes of Octane. It was very helpful. Also discovered the OSL texture node that let me code my own procedural shader (yes, I started learning that programming language just for that xD). I also played around with Composite texture (the video) and the Position texture node that gives me the world position of the object as texture. I used it as a mask on the Y axis so that the object is invisible when the position Y < 0. I can see myself using it to make shader transformations.