@Victor Stepanov Hey Victor! 😊 Thanks a lot! 1️⃣ Yeah, I figured a time estimate might come in handy — especially for that button where a user could potentially render 120,120 renders from a file with 1,001 palettes 😅 I thought it might be good to know what you're getting into before pressing go. Right now, Blender’s UI freezes during rendering, so there’s no way to cancel once it starts. By the way, do you know if that’s normal behavior, or if there’s any way around it? 2️⃣ I’ve reworked the logic — I’m no longer using Seeds. Now I use permutations instead (just like we once discussed!) which gives full control over generating every possible combination, or targeting a specific one.🤓 3️⃣ I’m not totally sure I understood your “power user” idea. Did you mean something like a simplified mode with just a few buttons, and then an advanced toggle to unlock more features? My current thought was to make two separate versions: a minimal one (just rendering from the default file) and a full one (with palette generation and extras), so users can choose what fits them best. 4️⃣ I’ve been brainstorming ways to simplify the scene prep process for users. I put it off for a while since it’s a lot of work, but it’s definitely needed. Right now, the user has to prepare render passes manually, and make sure all materials use white base colors — otherwise the palette overlay won’t look right. So I’m thinking about adding a whole automated setup module that: - Sets up render passes - Replaces colors in shaders - Automatically generates a clean node tree - Then restores the original shader colors afterwards🤪 …with a simple UI panel where users could trigger it all with a few buttons. The tricky part: shader setups can be messy, and Base Color isn’t always what actually drives the look. A friend suggested I just make a tutorial video for setup instead of automating it. But I’m not sure. What would you recommend — go the extra mile and automate, or keep it simple for now and explain it clearly?