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Created by Stefan

Transcend

Private โ€ข 3 โ€ข Free

Get lean, healthy and jacked, as fast as possible, in the most efficient way possible.

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Skool Community

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Wetube

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5 contributions to Skool Community
Dark Mode Please
My Eyes!!!
Poll
45 members have voted
19
22
New comment Jan 27
5 likes โ€ข Jan 26
They're beta testing Skool's darkmode right now with a select group of people. Hopefully available for everyone soon.
Skool App
Hello guys does the app work for EU users. Itโ€™s currently working fine in U.S, but not for Europe
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7
New comment Apr '23
1 like โ€ข Apr '23
Has the official app been launched? Or are you talking about Skool Kompanion?https://www.skool.com/community/introducing-skool-kompanion-a-mobile-app-for-skool
Aug '22ย 
inย 
Announcements
New features: Custom level names + Unlock courses at levels
We just shipped some new gamification features to make things more fun! โ€ข Custom level names: Personalize your group by naming your levels. โ€ข Unlock courses at levels: Unlock a course or something of value when members hit a high level. โ€ข Leaderboard redesign: Now you can see your progress and what you can unlock as you level up. Watch the Loom video below for more info on how it works and how to set it up for yourself. This is an experimental feature we're playing with, so we want to hear your feedback! Try it out for yourself and let us know what you think?
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New comment Oct '23
14 likes โ€ข Aug '22
@Timothy Shieff To my understanding: The purpose of gamification is to increase engagement (through incentives) which increases the value of the community. Community is generally the most valuable part of a group. A more engaged community means a more valuable group (and product). Let's say you have Jeff Bezos in this Skool Community, but he never posts or engages with others. He does however watch all the course modules, and logs in monthly to watch the Office Hours Q&A recordings. Is he valuable as a person? Absolutely, no doubt. Is he valuable to the Skool community? No... And the rewards, I think, is to specifically reward the people who choose to increase the value of the community through engaging, collaborating, sharing, etc. And incentives is generally what drives human behavior. "Working in the shadows" is completely fine (it's what I do), but you're not increasing the value of the community, relatively speaking. If you give people points for watching course modules, it completely removes/undos the incentive to post and engage with others, which was the entire purpose of gamification. (These are just my thoughts. I'm happy to be corrected by Sam, Sid, Nick if I'm making any wrong claims about the goal/purpose etc.)
3 Skool feature requests
https://www.loom.com/share/3da3afcd1cc3470f836b8820b581176d Summary: 1. Create a log of all updates shipped 2. Improve notification feature (it's unusable for me) 3. Share best practices
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New comment Aug '22
0 likes โ€ข Jul '22
@Andrew Kirby They changed it back
1 like โ€ข Jul '22
@Andrew Kirby It might have to do with people not being a fan of it, check out this recent thread: https://www.skool.com/community/recent-updates
Re-order modules - new upload at top
Wondering if we can have a way to re-order modules easily so new content added is top? Case in point, I upload group call recordings and would prefer most recent at the top. Small point but right now the only way seems to be moving up a step and the more that are added the more awkward it becomes.
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New comment Aug '23
8 likes โ€ข May '22
@Mark Ladson I think the Skool team is working on rolling out a feature to make this more efficient. In the meanwhile you can do the following to save yourself some time and frustration: - Instead of 'add content > new module' simply 'duplicate' the top existing module. - Edit the duplicated module by changing the description, video link, title, etc - Now you only gotta click 'move up' once to have it at the top.
1-5 of 5
Stefan Lamers
3
33points to level up
@stefan-lamers
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Active 3d ago
Joined Dec 13, 2020
Netherlands
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