So i finished the maze game; it’s simple, it’s not perfect, but it’s DONE. I resisted the urge to keep reiterating it and just called it. I hope you give it a try and if you’d be so kind, leave a comment, good or bad! https://enzo23.itch.io/mazerace
Compiler optimization. I shouldn't have to worry about hitting token limits just for using variables and math approriately. I always believed good code is self-commenting. However I hit the token limit today and I was disappointed at how to get the count down: 1. Manually removing unused methods? No more nice libraries 2. Remove local vars, which leads to doing the math myself (instead of `line_num + line_height` just write `59` - really bad 'magic numbers' stuff
Ok now that the SpaceCat's out of the bag I have more: - Blurring - Pixel's are great, but let me do blurry stuff pls - Masking / clipping (I'm saying it again because I MEAN IT)
- Coroutines. Why? When? I use them in Kotlin all the time but Pico8??? Is there a dispatcher? - Cart data / save games - System flags - how to find them, not just "this flag does x" - like, how do I know to know that there is a flag for something or not? Sorry, I know I keep posting more here, but every time I look at a cheatsheet it makes me terrified that I'm doing things the wrong way