Activity
Mon
Wed
Fri
Sun
Jan
Feb
Mar
Apr
May
Jun
Jul
Aug
Sep
Oct
Nov
What is this?
Less
More

Owned by Louis

Most game devs never finish. We teach you how! Learn game dev the easy way!

Tenth Legion Elite

8 members • Free

Founders Deal. $5/month - limited time. Get your Game Dev mentor.

Memberships

AI GameDev Lab 🎮

408 members • $9/month

AV
AI videos and stuff

2 members • Free

College of Arrows

75 members • $5

TradBowhunter-Ethical Predator

1.7k members • Free

Game Dev Cult

95 members • Free

Skoolers

179.3k members • Free

Kourse (Free)

114.8k members • Free

Nihon Nexus

71 members • Free

Game Dev Alchemy

111 members • Free

1 contribution to Make Games with Sperdunky
Managing Scope
I have always wanted to make a game with a really memorable story and when I think of games that have had that impact on me. That usually includes what would have been considered massive budget games for their time. including Halo:CE, Fallout, Portal, StarCraft, but the truth of games now is you have the resources to make an impactful narrative without a massive budget or even a massive team. Free game engines, free assets, free modeling software. The problem is how to I manage ambition enough to have a product that I can within a reasonable amount of time and release with positive reviews or that "impact". Let's manage our scope.
1 like • Oct '24
Scope creep and feature creep are definitely real. I find myself having to take a step back to determine if the feature is truly needed or can be scaled down. It’s something you only really learn by experience and setting goals. Giving yourself specific deadlines for features is a good way to keep in scope. Anyone else have personal tips or things that work for them?
0 likes • Oct '24
@Hayden Howard that’s a good phrase, I’ll have to remember that.
1-1 of 1
Louis DeSimone
1
4points to level up
@louis-desimone-8368
Indie game dev, software engineer, and educator. Sharing insights on game development, tech, and self-improvement for creators and developers.

Active 30m ago
Joined Oct 30, 2024
Huntsville, AL.
Powered by