I have sadly had most of my games put on hiatus for various reasons. My most recent game that I ran for about 2 years was Shadows Over Oz which was a re-imagining of the world of L. Frank Baum following the events after Dorothy went back home. It was a 5e system and worked in a lot of ways. The players were familiar with much of the lore so it was cool to build a world around it all and take some liberties in combining all of the IP into one story (The Oz original series, Wicked, Son of a Witch, Return to Oz, The Great and Powerful Oz, The Wiz, MGM Grand, and some fanfics.) I’m proud of it and sad to have seen it go cold due to newborns and new jobs. Other games have been a re-working of Shadowrun using the Genesys system (a reskinning of Shadow of the Beanstalk), Tales from the Loop crossover game (one group of kids in Boulder City and the other in Calumet City and a portal that is created between the two), and during most of the pandemic I had a 1 year campaign of Call of Cthulhu using the Harlem Unbound book that had recently released to create a 1920’s race riot Cthulhu plot that mirror some things of the movie Sinners and Lovecraft Country. I am a big fan of stories and my strongest suit is narrative plot lines that are convoluted enough to lead into longer campaigns. My weakness has often been balancing combats, doing any sort of voice work for characters that help people distinguish the characters they talk to enough to step into character, and making sure my deep dive of character backstories don’t leave some people sitting idle for a session.