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Mastering.com Members Club

34.3k members • Free

9 contributions to Mastering.com Members Club
New music
If you have new music you want to share to get some exposure, post it below! If you want feedback or have a specific conversation about the song, you can do a dedicated post. But if you just want to share something you've release to help get streams, post it below (and make sure you stream other peoples music too!)
New music
0 likes • 1d
You know that sound logo at the start of all the Mastering dot Com videos? I remade that and took it a bit further 🙂 Used only the bass line notes (with edits), and retracked everything with virtual instruments and added drums, guitar, piano, and more sound design / effects, and a little trailer button ping at the end. Different tempo too (125). Nothing was sampled; all the sounds are from scratch, with MIDI. Only the bassline notes were borrowed, but not the bass sound itself. The bass notes are slightly changed at some parts, with additional parts too. Mix was minimal, master was basically nonexistent (except for squeezing some perceived volume out of it with a Waves L1 followed by an L4). I hope the mastering dot com people see this 😂 it was fun to make! Private link: (Please ignore the other songs on my SoundCloud, they are all unmixed or very old and don't represent my current skillset). https://soundcloud.com/john-charlie-manpuppy/mastering-dot-com-sound-logo/s-WlnPbXqi6xA?si=740f36cac9854b759a3bf00930ce2446&utm_source=clipboard&utm_medium=text&utm_campaign=social_sharing
0 likes • 7h
A better, more exciting version with organ and more guitars, and an improved ending. https://soundcloud.com/john-charlie-manpuppy/mastering-dot-com-sound-logo-1/s-X4EOOKlPcKK?si=c1d74ed201d34e2dbed9c5c6761a21e5&utm_source=clipboard&utm_medium=text&utm_campaign=social_sharing
Gain Staging Debate: Session View or Arrangement View?
Quick question for everyone, what’s your preferred approach for initial gain staging for your individual tracks? Do you usually do it in Session View or Arrangement View, and why do you prefer one over the other? I’ve been debating this with a few producer friends and curious to hear different perspectives.
Gain Staging Debate: Session View or Arrangement View?
2 likes • 7d
I'm not sure what session view or arrangement views are, but in my DAW, I gain stage in the "arrangement" view (or what I imagine that means) and the console window, which overlays the arranger, so both at once? Gain staging happens at many points throughout your signal chain. 1. At the file level, 2. The input level (my DAW has input pots that control the volume post clip / arranger track), 3. And finally, after each plugin via makeup gain or a gain plugin. The purpose of gain staging is to keep the signal consistent with the input at all steps of your signal chain. This is beneficial for a few reasons: A. It ensures you're always hitting your gear at intended operating levels (or plugins too, if you use plugins that are analog emulations or from UAD or Acustica Audio this is vitally important) B. You can A/B easily C. It's easier to leave yourself headroom for mixing D. Probably a few other reasons I'm forgetting (I just woke up). But as far as INITIAL gain staging, here's a solution no one ever mentions that I think is very, very beneficial because it keeps your audio at appropriate volumes, while still allowing you to clearly see the data in the arrangement view (the actual waveform on the clip remains visible in all DAWs), and still gives you the headroom you need on your input knobs. Steps: 1. Normalize clips / files to 0 dB peaks (for visibility and a starting point). 2. Use gain plugins at EQUAL attenuation on every track to reduce those peaks between -9dB and -12dB, so that the RMS hovers around -24dB. Adjust so that your loudest track meets these requirements, and then make all other gain plugins (should be the very top of your chain) match this exact same volume reduction / attenuation. 3. Then, go one step higher and use your INPUT knobs to actually create an initial mix with just gain. This ensures your precious input gain is only going maybe +-5dB and saving you a lot of space on them. This also means that your faders will all remain at unity gain (0dB) for your initial mix! This, you will discover, is incredibly useful later. It discourages you from turning things up so loud that you push limiter and compressors too hard later in the stages. If you want a little more headroom on your faders for exactly that purpose, then add 6dB gain to your initial Stage 0 gain plugins and turn your faders down 6dB. The point is, your faders all start at the same volume when you mix, and leave plenty of room for gain and reduction. Your clips will be normalized right? So all the waveforms will be large and easy to see for any additional edits or tweaks or finding peaks, etc. Your input knobs will have plenty of wiggle room, and you'll still be at the correct volume for your software and hardware. It's the best of all worlds.
1 like • 6d
@Maxwell Xaviour I adjust it a bit depending on the material using the input knobs, to start with. Once I start mixing, I use the faders to make adjustments.
Feature requests?
Hey guys, wanted to get some thoughts on how we could make this group (both free and paid membership) even better value for everyone. Post your ideas/requests below, and drop a like on the requests you like the most! Some prompts: - What could we START doing that we’re not already doing? - What could we do MORE of? - What features would you like to see added? - What do you get the most value from right now, and how could we make it even better? Obviously can’t make any promises in terms of following through on every suggestion, but I can promise that your suggestions will all be considered and we heavily weight user feedback when thinking about improvements.
Feature requests?
0 likes • 7d
I think an amazing feature addition to the videos would be the ability to collapse the left hand side bar so I can use the browser zoom so expand the video size without having to go full screen. It would also help to center the video more, and reduce eye strain.
0 likes • 6d
@Rob Mayzes oh whoops, I forgot about that part haha. Apologies, and I hope Skool implements that sometime soon!
Favorite EQ?
What's your favorite EQ plugin, and why?
Favorite EQ?
0 likes • 7d
But if I had to pick an analog emulation EQ-- the Maag EQ4 because that air band is pure silk to the ears.
0 likes • 7d
@Tom Baldwin I can definitely understand the frustration. I have that problem with UAD as well. I stopped shopping from them after a while.
Shelf bands on an EQ: a clarification
I noticed in the music production 101 course, there was some talk about EQ shelf filters, and how they boost a frequency "above a certain point". This isn't really true though, they also boost a bit (in a slope) below that point too. This is important, because if you're recording and mixing at a high sample rate (such that frequencies above 22.05kHz are not aliased), then using a plugin like the Maag plugins' air bands (or other analog emulations) at 20k or above can affect the frequencies below it in a really pleasing way. I posted a comment somewhere nearly a decade ago about how recording and mixing above 48kHz is a pretty good idea, and people widely rejected that, claiming that "mixes are rendered at 44.1k and humans can't hear above 20, so there's no point!" but that ignores the fact that frequencies above 20k can actually have an effect on how the ones below it sound, and doesn't take aliasing issues into account. Fast forward 10 years and everyone else seems to be catching up on this fact (and oversampling too!), but I'd just like to point out that there's a reason mixes are exported at 44.1kHz and not 20! Because to give the minimum viable aliasing, you need double the max frequency (so 40k) but also provide a small buffer so that the top range of hearing isn't mangled by a 1-bit on/off aliased cycle, the minimum sample rate suggested is actually 44.1kHz, not 40, not 20. That's not an accident, and finally, It's widely misunderstood that 44.1kHz is "all that's required" when actually, it's a bare MINIMUM requirement, for not exceeding the most possible damage to high frequencies that listeners can tolerate. However, 44.1kHz is still the maximum damage to those frequencies that users can tolerate. 48kHz is less, 92 even less and less and so on. So higher sample rates = less damage to those frequencies, as is very apparent when using plugins or hardware that boost frequencies above 20k, especially in analog emulations.
0 likes • 7d
@Tom Baldwin still watching, but this test is done with just noise. I guess there's no way to prove this easily, but I feel like anything naturally musical above 20k will not having random, noisy effects on the frequencies below it, but instead have musical effects on the frequencies below 20k. To properly run this experiment, it must be done with music, not noise, in my opinion.
1 like • 7d
For the record, I mix at 48 and use oversampling, and now I understand why that works so well. Thank you for the video, it was enlightening! Oversampling corrects unwanted artifacts and noise levels that a higher session sample rate cannot, or does not. I stand corrected.
1-9 of 9
John Lardinois
2
8points to level up
@john-lardinois-1035
I like to write for orchestra, and other genres, and mix music.

Active 22m ago
Joined Apr 1, 2026
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