Activity
Mon
Wed
Fri
Sun
Dec
Jan
Feb
Mar
Apr
May
Jun
Jul
Aug
Sep
Oct
Nov
What is this?
Less
More

Owned by Jesse

Ghouls Academy of Modding & Engineering aka The G.A.M.E. Learn to mod any game, from your first install to writing your own shaders and mods.

28 contributions to The G.A.M.E.
Week 1 Challenge: The Before Shot
Lesson 1 ends by asking you to decide what you want your game to look or play like when you're done. This week, put it on record. To enter, comment on this post with: 1. Your Before shot. One untouched screenshot of the game you want to mod, vanilla or your current setup exactly as it is. 2. Your vision in one sentence. What that game will look or play like when you're finished. 3. Your rig. GPU, CPU, RAM and storage. 4. One takeaway from Lesson 1. Something you didn't know, or the rule you think matters most. What wins: the clearest, most specific vision. "Make it look better" won't take it. "Dark, rainy Skyrim that feels like a horror game" will. Hold on to your Before shot. You'll want it for a later challenge. Deadline: Sunday, Nov 15 at 11:59 PM ET. The winner is announced Monday. Already past Lesson 1? Enter anyway. Everyone needs a starting point to measure from. — Munch
1
0
November in The G.A.M.E.: Weekly Challenges Start Now
Ghouls, From now through the end of November there's a small challenge every week. Each one goes with the lesson most of you are on, so it's part of the course and doesn't add extra work. How it works - A new challenge goes up every Monday - Entries close Sunday at 11:59 PM ET - I pick a winner Monday, and they get featured in the feed Week 1 is live now and goes with Fundamentals, Lesson 1: Welcome to The G.A.M.E. Anyone can enter, free or Premium. Find it in the Game of the Month tab. Let's go. 💀 — Munch
0
0
Introduce Yourself Here
Every Ghoul starts somewhere. Drop a comment below so we know who you are and what you're building. Copy this and fill it in: - Name / handle: - Where you're from: (country or region is fine) - Rig: GPU, CPU, RAM, and your monitor resolution - Main game(s) you want to mod: - Experience: brand new / I've installed a few mods / I build modlists / I make mods - Your goal: one sentence on what you want your game to look or play like - A screenshot of your current setup (optional, but we love them) Then say hi to at least one other new member. That's how this place stays alive. Welcome to the crypt. 💀
0 likes • 4d
@Godfavor Me glad we could have you be part of this great growing community!
Quick Ask: Tick Your Lessons So I Can Back You Up
Hey everyone, A lot of you are new to Skool, so here's something it doesn't make obvious: the only way I can see how far you've gotten in a course is the checkmark on each lesson. If you haven't been ticking them, your progress shows 0% on my end, even if you've read every lesson. Here's the ask: 1. Go back through the lessons you've already finished and click the checkmark circle in the top-right corner, next to the lesson title. It turns green when it's done. 2. From now on, tick each lesson when you finish it. That's it. The full walkthrough, with what to look for, is in the Start Here category and pinned at the top of the first lesson in Fundamentals: "How to Track Your Progress: The Lesson Checkmark." Why I'm asking You're putting real time into this, and Premium members are putting in $10 a month. I want every one of you getting the most out of it. When I can see where you are, I can check in when you stall, answer questions before you have to ask, and plan live sessions around the lessons that are giving people trouble. Without the checkmarks, I'm guessing. Nobody's being graded on speed. Go at your own pace. Just let me see the pace. Stuck on a lesson? Leave it unticked and post in Help Desk with the course and lesson. That's what it's there for. Let's get those progress bars moving. 💀 — Munch
How to Track Your Progress: The Lesson Checkmark
New to Skool? This one is quick, and it matters. Every lesson in the Classroom has a small circle with a checkmark in the top-right corner, right next to the lesson title. That's your "done" button. Skool doesn't tick it for you. Reading a lesson to the end doesn't count as finished until you click it. How to do it 1. Click Classroom at the top of the page and open a course. 2. Pick a lesson from the list on the left. 3. Work through the lesson, including the lab. 4. Click the checkmark circle in the top-right corner of the lesson. 5. Move on to the next lesson and do the same. On the Skool phone app it's in the same spot, at the top of the lesson. How to tell it worked - The checkmark circle turns green. - The lesson gets a checkmark in the list on the left. - The progress bar at the top of the course goes up. You'll see the same percentage on the course card in Classroom. Clicked it by mistake? Click it again to untick it. Nothing breaks. Why it matters When you tick a lesson, I can see where you are in the course. That's how I know who's moving, who's stuck, and where to step in. If a few of you stall on the same lesson, that lesson needs a better explanation or a live session, and I'll only know if the checkmarks are there. It also saves your place. Come back after a week away and the list shows exactly where you left off. Good habits - Tick a lesson once you've finished it and done the lab, not after a quick skim. - Finished some lessons before you saw this? Go back and tick them now. It takes a minute. - Stuck on a lesson? Leave it unticked and post in Help Desk with the course, the lesson and what's tripping you up. - Finished a whole course? Post your project in Project Submissions to earn the certification. Any questions about how this works, drop them below. No question is too basic.
2
0
1-10 of 28
Jesse Monroe
3
45 points to level up
@jesse-monroe-8635
Modder & Modding Teacher. Helping gamers & creatives master mods, automation, & tools to level up their world of modding & skills in modding tools.

Active 1d ago
Joined Jul 28, 2025
INFJ
Cincinnati, Ohio