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Owned by Jay

The Reinvention Room

43 members • $9/month

Build a recovery business, create recovery wealth, develop a reinvention mindset, and turn your story into income.

Memberships

Grow My Skool

256 members • Free

The M Tea Songwriters Studio

661 members • Free

Decster - CSM for Skool

194 members • Free

Start a Business with No Money

480 members • Free

Life Beyond Booze

59 members • $12/month

Conversion Lab

27 members • Free

Roast & Promote 🔥📢

226 members • Free

THE SKOOL HUB

5.4k members • Free

Pinterest Skool

5.5k members • $9/month

4 contributions to Roast & Promote 🔥📢
Roast my about page🔥
I built something called The Reinvention Room. It's a 7-level game that builds a business as you play. No theory. Just a gamified 90% DFY game that you level up in and make 0real income. I originally built it for the sober crowd because that's my background. But honestly? It's for anyone who wants to quit their 9-5, learn how to sell without being sleazy, and build a life that doesn't require permission. Here's the problem I'm running into... People see "recovery" or "sober" and immediately think it's a traditional support group. It's not. It's an entrepreneurship engine disguised as a game. The sober part is just the foundation. The build is the point. So I need your honest feedback... how do I position this so people immediately get what it actually is? What's confusing? What's missing? What would make you stop scrolling and go "oh, I need this"? Tear it apart. I'm not here for ego. I'm here to make this thing work. Drop your unfiltered thoughts below. 👇🔥 https://www.skool.com/the-reinvention-room-3496/about?ref=fe76560c86624ef5aefec98190d79246
Roast my about page🔥
2 likes • 6d
@Joshua Guerrero appreciate the roast! The community is actually built as a 7 level game to help sober people realize that the skills they learned in addiction can be turned into a business pointed at the right target... But unfortunately/ fortunately we've begun to notice a much larger demographic is jumping at the idea of having the option to play a game that builds an online business for you as you play, so yeah.. big shift, but I appreciate the roast!
2 likes • 6d
@Joshua Guerrero
Overcome self-sabotage - RoW #18
@Alexandra Alexa spent years building her business, only to tear it down because success felt unsafe. The Growth Network is a space for coaches who want to succeed without the constant internal fight. Alexa's mission is to help you find the focus to keep going when you used to quit. And if you've been roasted by her this past week, you know how helpful she is. What's inside: ✅The Growth Pathway: full roadmap & resources to build your business ✅Mindset workshops: identify bottlenecks & build the mindset to scale ✅Live group support calls: get your business Qs answered ✅Community: Networking with like-minded coaches for support & growth Every week you stay stuck is a week your clients don't find you. Click here to join and stop the self-sabotage
3 likes • 8d
Really great community concept @Alexandra Alexa
Pitch your free stuff here!
Give me your best pitches for freebies you have, be it inside or outside of your community. Post links, affiliate stuff, images, videos or anything you'd like. This is a pitch exercise. - What is it? - Who is it for? - How much money would it be worth if it was not free? - What do people get from it?
Pitch your free stuff here!
2 likes • 9d
We just had a member follow the system exactly and sign a $1,500 client after only playing the game for two weeks. Have you ever played a game where winning actually gave you the tools to make money in the real world? ​ ​We stripped the noise away and turned the entire business-building process into a 7-level game. ​✅️No fluff: You don't just consume content; you execute clear, direct actions. ​✅️No guesswork: You clear specific milestones, hit reward loops, and move up the track. ​✅️The Endgame: By the time you reach Level 7, you have a fully operational offer or business ready to monetize. ​ 👉https://www.skool.com/the-reinvention-room-3496/about?ref=fe76560c86624ef5aefec98190d79246
The difference between having an audience and having a community
[ROAST MY LESSON] A lot of people don't get that when they are starting a community, specially if they are trying to build it from social media. On social media you have an audience. And you get an audience by provinding content. So when people create a community in order to have a new way of monetizing they think of platforms like Skool, Mighty and Circle as a way to monetize a more exclusive content. Like a patreon. And that is just a bad idea, because it misses the whole point about what community is. So they end up underutilizing what those platforms have to offer and overpayig for features they will never use properly. Community is not just a place where you sell extra content, it's much more than that. You should not use primarely as a channel to sell courses or exclusive infoproducts they don't get anywhere else. That can be one of the selling points, but it shouldn't be the main one. When people join your community, they are not joining because of your content, they are joining because they want more of you as a person. They don't see you as a content producer, they see you as a leader, a teacher or a friend. The main point of a community is selling your audience a level of conection you're not willing to give anywhere else. So exclusive spaces with exclusive chats and exclusive group calls are the main features people should be configuring with these platforms. And they are made for you to easily organize, manage and monetize these levels of connections with different tiers of payments. People are feeling less and less inclined at paying for just content. Specially recorded content. It's much easier to sell live events, group calls, 1:1 calls or exclusive chat threads. That's why closed communities are rising while traditional course selling with product launch formulas are declining. Additional content is just a plus. If it's the whole thing you want to offer, there are much cheaper and less complicated ways to do it than using community platforms.
2 likes • 10d
This is 100% facts honeslty. In my experience, people are completely drowning in information but absolutely starving for execution. A folder full of recorded videos doesn't keep anyone accountable, which is exactly why the traditional course model is dying. People aren't paying for your content...they’re paying for a direct line to a leader, an environment that forces them to take daily action, and a network of peers moving in the same direction. ​If a creator is just treating a platform like a glorified filing cabinet for info-products, they're missing the entire game. Spot-on post.
1-4 of 4
Jay Weatherbee
3
39points to level up
@jay-johnson-1573
I died 3 times. Came back with a map. Now I help sober people build businesses and Skool owners turn dead communities into active, money-making games

Active 6h ago
Joined Jun 16, 2026