Got asked if the adjustable pose skeleton from the other day was a native Weave node. It isn't. I built it with Gen Effect, and here's how you make your own. That's the whole point of this challenge. Once you understand Gen Effect, you stop looking for the node that does the thing. You build the node that does the thing. This one gives you a fully adjustable pose skeleton you can drive a model's pose with. Here's the exact prompt: ADJUSTABLE POSE SKELETON — Gen Effect prompt Draws an editable pose rig over a connected image, a draggable dot at each joint. All 14 are individually draggable, each with its own X and Y slider; never collapse the rig to a few control points or make limbs follow other joints. Show Bones links them with openpose lines; off leaves just the dots. Show Head, Show Arms, Show Torso and Show Legs turn each section on or off, so you build only the part that fits your framing (legs off for upper body. Size the figure by dragging the joints. Joints (each with an X and Y, percent of frame): Head, Neck, L Shoulder, R Shoulder, L Elbow, R Elbow, L Wrist, R Wrist, L Hip, R Hip, L Knee, R Knee, L Ankle, R Ankle. When Show Bones is on: Head-Neck, Neck to Shoulders, Shoulder-Elbow-Wrist, Neck to Hips, Hip-Hip, Hip-Knee-Ankle. Y is 0 at top, 100 at bottom; Head near top. Flip Vertical mirrors top-to-bottom. Joint Size sets the dots, Bone Thickness the lines, Colored Limbs the openpose colours else Skeleton Color. Show Input overlays on the photo, else Background Color. Do not analyse the pose. Use toggles, not dropdowns. Build exactly these controls, names, ranges and defaults. Do not add or rename. JSON wins. { "effect":"Adjustable Pose Skeleton","version":7, "input":{"source":"node_input","usage":"Image shown under the skeleton overlay; not analysed."}, "output":{"alpha":true}, "controls":[ {"name":"Show Bones","type":"bool","default":false}, {"name":"Flip Vertical","type":"bool","default":false}, {"name":"Show Head","type":"bool","default":true},