Guido these are good and I'm gonna come in mean instead of nice. TRACK 1: First kick should have a shorter tail, rings out too far in the intro. Has 2.5 distinct intros and the second one is so much busier (as is the whole track) that it made the first intro misleading. It has a high level of complexity and doesn’t sit with the ideas, long, and then changes suddenly to a different thing, so I don't get time to figure out how to fit my ears and body into that complexity and work with it. Until you let the quieter drums run through the call and response at around 1:55 I can’t dance. Because whenever I start to, you change it on me. Too much use of drop-out. Way too much use of drop out, it interrupts me instead of making me go “oh shiiiii”. I do get that you went so far it's kind of the point of the track.. The fast house section is cool, unexpected but fit in so well I wondered if I failed to notice it was 4/floor before (it wasn't lol). The 3:39 is where it sounded like you ran out of ideas, but 3:49 breathes some life back, but the next at 4:00 is stale again Even though I know the central idea is the two ways the bass calls and responses, 0:37 and 1:00, I kind of don’t know what the central vibe is. It’s like, you have the call and response, and you’re just cycling the different. My favorite parts are 1:49 and 2:36. But neither let me keep dancing! In track 2, the 3:19 section is sick for the first half. I mean really sick. Track 1 is cleaner, hits better more interesting ideas. But track 2 is coherently, never too busy compositionally, and let’s me keep grooving, which makes it the winner. I would enjoy a simplified version of your music where you reduced the micro variations in the sections, and just played between my favorite parts. Because the good is really good and I'll be sure to keep checking out everything you post.