Hey I just wanted to ask whether it’s better to write up scripts directly in Roblox studio or through a third party like VS Code as I heard a lot of Roblox game devs use it.
I think it's better to write scripts directly in Studio since it's already a functional IDE with no existing problems. However for developers who want to work with extensions or is comfortable in IDEs outside of Studio then they can hook up to third parties (which I'm to lazy to do and it's not particularly better to script outside Studio)
The challenge: Random Torso Color on Spawn — Every time a player spawns, their character’s body parts get assigned a random BrickColor. Submit your code and how long it took you to make! I’m curious on who can get the fastest time.
```lua local player = game.Players.LocalPlayer player.CharacterAdded:Connect(function() local character = player.Character for _, v in pairs(character:GetChildren()) do if not v:IsA("BasePart") then continue end v.BrickColor = BrickColor.random() end end) ```
When I search it up, it always says "make small projects or don't watch tutorials." The thing is, I got the logic but when i go to script my mind goes blank and i maybe write a function and thats it
it just probably means you might not have any ideas to build a small project out of. take inspiration from frameworks in a different programming language and start building modules maybe?