Just dropped a condensed, 3-part core series in the Classroom. 🚀 No fluff, just straight into the logic. ⚙️ In under 3 hours, we break down exactly how to route complex audio data to drive geometries 🧊, cameras, and particle systems ✨. Here is the exact breakdown of what we cover: - Session 1: The Bridge & Audio-Reactive Cameras – Setting up the core audio analysis and linking it to dynamic camera movements. - Session 2: Generative Lines & Audio-Triggered Dynamics – Creating responsive line art and setting up logic for audio-triggered events. - Session 3: Particle Emitters & Atmospheric Design – Building out the particle systems and dialing in the final aesthetic atmosphere. The full training and the .toe project file are now live in the Classroom. Grab the source file, tear it apart, and plug it into your own live sets. Drop your results below when you're done. 👇