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116 contributions to Mini Apps Competition
Why I'm not doing Cycle 3 (Hint: It's not only frustration)
Congrats first to Knock, Blacktop, Nimiq kids and PROOF. You shipped, and people use what you built. Now the honest part: I'm disappointed. Partly because stakes.day didn't win, sure. You enter a competition to win. But the bigger part is how this cycle was run, and what I learned about building on Nimiq along the way. So here it is, straight. What's on us: the Council said users decided a lot, with full points at 25+. We had 22 wallets transact with Stakes, and Nimiq Pay sends from changing addresses, so the number of real people is likely lower. We missed that bar. I don't argue with it. What wasn't on us: - The dates kept moving. Cycle 2 was first published as 10 Aug to 7 Sep and ran 24 Aug to 18 Sep. Cycle 3 was set for 14 Sep, then 7 Oct, now 14 Oct. Results were due 2 Oct and came out 8 Oct. - The scoring changed mid-cycle. The final rubric went up on 3 Sep, ten days in. Design dropped from 25 points to 10 and a new 25-point Nimiq category appeared. That's a moving target. - The prize split changed at the end. The rules page said $10k, $5k and $2k, and it still does. Then first place became $7k so a fourth app could be paid. I'm happy for everyone who got paid, but a published prize should stay the published prize. - There was no freeze. Submissions closed on 18 Sep, but apps are judged live and nothing says which version counts. Some apps kept shipping all through the judging weeks. We froze ours a week before the deadline, because we read "deadline" as a deadline. - 15 points ride on "unique users", and nowhere does it say how a user is counted. - Open source, but only at the door. Entries had to be public repos under the MIT license, and Nimiq kids passed that check on 18 Sep. Today its repo shows "page not found", and I don't know when or why. Nothing in the rules forbids it, and I've made the Stakes code private too now that we're out. But a prize-winning app whose code nobody can read anymore doesn't sit right with me. The platform:
Why I'm not doing Cycle 3 (Hint: It's not only frustration)
1 like • 12d
Giving up too I have a lot to say but will rather keep quiet cos it’s of no use
Chess on Nimiq!!
I built ChainMate, a chess platform on nimiq for everyone who loves chess like me. With @Nimiq_Pay , players can connect their Nimiq wallet and use $NIM for tournament entry fees and prize pool. you can even host your own tournament . create a tournament , choose Knockout format, set player limit, and set the countdown. make it free or set an entry fee and choose how the prize pool is distributed explore live @ - chainmate-gg.vercel.app below is a quick walkthrough 🫡 play chess , think deeper! ♟️
Chess on Nimiq!!
1 like • 29d
Not a chess player but nice concept ☺️
0 likes • 28d
@Christopher Okunade Hmnnn I love that Abi can learn I’ll definitely check it out again
MiniRush — a 3D racer inside Nimiq Pay
Mobile-first racing Mini App: drag to steer, tap for nitro. 12 modes, 19 city tracks, 15 cars. Runs in any browser too → minirush.site Looking for people to actually play it and tell me what's broken. Most useful: • Does it run smoothly on your phone? • Which mode did you quit, and why? • Is POLICE CHASE too easy or too hard? I changed it this week and can't tell. A race takes ~2 min. Bounty running too: 12,000 NIM for the fastest HARDCORE win, opens Monday, free to enter. Thanks 🙏
MiniRush — a 3D racer inside Nimiq Pay
0 likes • 29d
Car racing do give me that intense feeling and energy like I’m driving a real car. I love the game but it doesn’t work in the Nimiq pay app. I don’t know if you’ve not integrated the mini app sdk
1 like • 28d
@Caleb Peterson yes it didn’t
Reply Prize open until Friday ! - Come and test Nimicurl !🤝
Hundreds of builders in Skool community but only 10 tried to connect their wallet to Nimicurl so far ! - Now playing = earning ! Connected winners get a 10 NIM prize as soon as the match is over (1000 NIM/day to be won).🤑 - Join @Nimicurl on Telegram and share your Matches Codes, or play directly with your friends. Remote = Live Match (each opponent has to be connected at the same time) 🎮 Week = Play your turn when you want 🗓️ Waiting for some feedbacks and support guys & girls ! 🙏 https://nimicurl.com
Reply Prize open until Friday ! - Come and test Nimicurl !🤝
0 likes • 29d
Let’s what we have here I don’t know if it’s me but the AI didn’t make any move all through the game. It was more like I was the only one playing
0 likes • 28d
@Dany Nimiqfr iPhone Yes I played with Nimiq pay
Quick proof final publication
I built QuickProof because I was tired of seeing the same problem in shipping. A package arrives damaged at a customer’s door. Everyone asks the same question: “Was it already damaged when it left?” And suddenly, you’re digging through emails, camera rolls, paperwork and memories trying to figure out what happened. So I built QuickProof. The concept is simple: 📸 Take a photo of the package 📧 It gets emailed instantly 📦 It’s organized by customer and shipment/PO number 📅 The date is recorded ✅ You now have proof of the package’s condition at the time of shipping or delivery. No complicated workflow. No searching through your phone’s camera roll weeks later. Who is QuickProof for? QuickProof is designed primarily for shipping, receiving, logistics, manufacturing, warehouse and delivery teams, as well as small businesses that need a simple way to document physical products and shipments. What’s new After a lot of testing and feedback, QuickProof now has: 🌙 Dark mode with automatic system detection 🌎 5 languages — English, French, Spanish, German and Chinese 📝 More flexible fields for use beyond traditional shipping/logistics 🔔 Improved push notifications 💳 PayPal + Google Pay + Nimiq support 📱 A PWA that works across devices 📊 The testing results Over the last few weeks: 600+ emails sent 1,500+ photos processed 0 failed sends 0 crashes The closed testing phase has now been completed, and QuickProof has entered the production-release stage for Google Play. The next step is completing the final Google Play review and preparing for the public release. 🚀 . 👉 https://lnkd.in/gwe2hnEW 🎥 Demo: https://lnkd.in/ggB_8GuR 🔗 Try QuickProof: https://lnkd.in/gR8AYrDd It’s been a really interesting journey building this, testing it, breaking things, fixing them, and slowly turning a simple idea into something people can actually use. And honestly, the feedback has been one of the most valuable parts of the whole process.
Quick proof final  publication
0 likes • 29d
This is huge 🫡
0 likes • 28d
@Francois Bradette looking forward to it
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Akinola Adejoke
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124 points to level up
@akinola-adejoke-2533
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Active 12d ago
Joined Jun 13, 2026
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