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Mini Apps Competition

279 members • Free

56 contributions to Mini Apps Competition
Bottom navigation bar issue – possibly related to WebView
Hi Nimiq Team, I wanted to share something a couple of users have reported. When the game is opened inside the Nimiq Pay WebView, the bottom system navigation bar on the phone seems to stay on top of the game content, covering it. For comparison, this doesn't happen in other WebView environments that were tested, like Telegram's in-app browser — the nav bar behaves normally there. So it's suspected that this might be something specific to how the WebView is set up on the Nimiq Pay side, though it's not certain. On our end, some JS and CSS fixes were tried (safe-area padding, viewport adjustments, etc.) and they helped to some extent, but the exact position/height of the navigation bar could never be reliably detected from the web side — that information just doesn't seem to be consistently available from within the WebView. It was also noticed that some other apps within the Nimiq ecosystem, like nimiq.space, have dealt with this by adding a permanent bottom padding/spacing to work around it. This approach was tried as well, but it made the app look pretty off/odd visually, so it wasn't used as a final fix. Screenshots are attached showing how it looked, in case it's a useful reference for how others have handled it and why it wasn't used on NimJump. Not sure what's causing it exactly, but wanted to flag it in case it helps. Happy to share more details if needed. Thanks in advance for looking into this, looking forward to hearing back!
Bottom navigation bar issue – possibly related to WebView
1 like • 9h
Hey @Emre Alt - I thought about this & was wondering whether the Safe Zone Calibration might work here. When you load a game for the first time on console, they'll often ask you to calibrate the corners to the width of your screen. I'm wondering if there is a way this can translate to the web (Web applications too, not just games) so users can indicate where the top/bottom/sides of their screen starts and ends. This way the app only needs to render content inside the calibration user provided, ensuring OS buttons don't overlay.
My prediction who will win the $10k. (Marketer + Builder = 🏆)
My prediction 🤩 The winner of the $10k Mini Apps Competition will be a power-couple. 🏆 1. One Marketer 2. One Developer The developer builds a mini app that's fast, clean, and solves a real problem. They ship features that make judges say "how did they do that in 4 weeks?" The marketer gets it in front of real users and tells a story the community can't ignore. They turn a great product into a movement with traction you can actually measure. If you're a developer, find yourself a marketer who knows how to make people care. If you're a marketer, find yourself a developer who can build anything. That duo will maximize points across every scoring category and walk away with the $10k. Who's looking for their other half? Drop it in the comments 👇 Do you agree or disagree?
Poll
10 members have voted
My prediction who will win the $10k. (Marketer + Builder = 🏆)
2 likes • Jun 18
Would have loved to have settled in the middle 😉
0 likes • 3d
Whoops 🙈
How do you encourage users to trust in your product?
These past weeks, I realized one way to ensure you can retain users is via trust and reliability in your product. If your product or app can solve a wide range of problems, your product retains users who subconsciously turn marketers who refer friends and family, and you get to understand their wants and shape your app to meet requirements I have been struggling to convince users to trust NimAgent, even when the codes are open source and can hurt my scoring. My question now is, what go-to solutions do you apply to ensure users can trust your product without doubts?
2 likes • 10d
Don't be discouraged, for as long as I've been in the Nimiq Community I've always found difficulty with on-boarding people I know in real life to use Nimiq. Each app has it's own path for generating trust, so advice may not be generic for every scenario. I collect feedback publicly via Telegram & privately via in-game feedback, direct messages and email. https://t.me/nimiqspace For Nimiq Space at least, I've found being responsive to user comments/feedback the most effective. This works for NS as I'm regularly inside the app myself & players can physically see me present. This I believe, subconsciously builds trust. Rather than trying to solve a wide range of problems, it's worth trying to solve one problem first - solving that problem well enough for them to keep returning and then expanding/updating to include functionality that users need. Early on, a lot of what I thought would work in Nimiq Space & would be a killer feature, ended up being short sighted and it wasn't what players wanted or cared about. Hope this perspective helps, I'm happy to share more if it's helpful to you.
The new version has landed
I did big reshap of the existing NimSub mini app, now it's looking great
0 likes • 12d
@Benraouane Soufiane Hey Benraouane, you may have misunderstood my intentions. Not trying to troll, apologies if it seems that way. I understand the intent behind subscribing to a selected plan, the problem I have is that I don't know if whether the amount displayed is exactly 5 USDT or potentially $500 worth of MATIC. These observations are from myself as a user, as someone who has almost 0 experience with Polygon & gas fees etc. Even if I wanted to complete the purchase, I couldn't anyway because I don't have funds (so 1. is maybe not even relevant) 😅. Hope this makes sense.
1 like • 12d
@Benraouane Soufiane thanks. Best of luck with your app.
Unrelated,
but will the scores for each project be public to builders? I'm just curious.
1 like • 16d
@Bjorn van der Schaaf I may be able to help out, though I'd be sending from Australia - maybe @Max Nimiq & @Mini Apps Competition has a contact closer to Netherlands that can help with one?
1 like • 14d
@Ricardo Barquero Bring back shop.nimiq.com & allow shipping worldwide :(
1-10 of 56
Harley NSpace
4
17 points to level up
@harley-nimiq-6742
Creator of multiplayer social game https://nimiq.space

Active 8h ago
Joined Jun 3, 2026
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