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2DAnimation101

700 members • $9/month

90 contributions to 2DAnimation101
My Pipeline For My Animations
My characters evolved from characters in Adobe Character Animator and AI using Galaxy/Magica. I wrote the script and recorded it. Then I broke it down each character's dialogue line by character line, and used Magica/Eleven Labs to create the female voice, while keeping my own for the male character. I created different emotional facial expressions for each character relative to the animatic I created. I used Adobe Photoshop and Firefly, and sometimes, Galaxy/Magica. I also created different clothing for each, as well as for the BG environment I wanted them to act in using PS. I used "generative fill", remove BG, "generative expand" and other tools to create the layers of depth through parallax, I needed. I used Adobe After Effects as my primary video editor for each "partial". And I am using Premiere Pro for my final assembly (hopefully to be completed in a week or two). In AE, I create comps for each line of dialogue, character, and BG. I keyed the green/blue BG out using the Corridor Key by Blace plugin. I added an inner shadow to each character using the Shadow Studio 3 plugin. And I reduced the BG opacity to 50% to de-emphasize it, separate it from the character to create viewer focus. I made the layers 3D so I could apply a plugin called "AnimateParallax", along with a camera, to create the parallax motion effect. I used another plugin for AE called Railcut, in conjunction with the AE timeline to string the lines of dialogue and characters together. Railcut is nice to use because it makes the timeline look like Premiere Pro, and is easy to work with. To create videos clips from images, I created start and end frames for each line of dialogue, and use Kling 3 Pro to make the video. Occasionally, I used iClone for a specific motion I wanted and exported it using a mannequin with the assigned motion, as an MP4. I used Kling Motion Control those times. When I achieved an acceptable video, I kicked that video over to Dzine for the lipsyncing. For closeups, I let Dzine generate some motion and facial expression from a still image. It does a very nice job. I returned those final clips to the AE associated comp, and turned off the eyeball for the animatic still image. That is one thing I very much like about using AE. The process of progressing from animatic to motion video. I will primarily use Motion Array for music and sound effects. Though I have a few alternate resources. I probably left something out. So, please ask, if you have questions. I will also say that, without serious organization of all the audio track, images, videos, comps, sequences, and preliminary renders, you will have serious delays and issues, as I have.
The IT Guy - Partial 03
Nearing the finish line. One more partial to go. Then the music and sound effects.
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The IT Guy - Partial 03
The Second half of the episode
The pieces started to finally come together, as I finally established the method or pipeline for creating the scenes, animating the characters, and lip syncing. And it doesn't depend on me chasing the latest and greatest version of AI.
The Second half of the episode
The first half of the episode (parts 1 thru 4)
No question the project was way bigger than I should have tackled to start with. The first half is still mostly animatic with some animation. So need to finish this, then score and add sound effects, and balance to volume.
The first half of the episode (parts 1 thru 4)
1-10 of 90
Thomas Jennings
5
247 points to level up
@thomas-jennings-3861
Owner of Heaven Road Studio, a "mom and pop" studio that has produced a couple of tv series. Animation Alchemy student.

Active 1d ago
Joined Nov 28, 2025