This video is with one of our Year Long Development Clients out of Dallas, TX. It is a good example of how we help players find their shooting checkpoints.
It is very much a process of us throwing different things at him, to figure out what he does well mechanically when he is making shots, and then putting together a plan to reinforce those things without having him overthink it.
It's not a perfect process, it is trial and error, but the results help us move forward