I used to finish a study session at midnight and close my laptop.
Nobody knew. Nobody saw. I reviewed 17 hands, run the sims, built a new game plan.
The next morning? Nothing. No trace of it. Just me knowing I did the work.
And when the next night came and I was tired — I skipped.
Because who would notice?
Nobody.
That's the thing about poker development. The work that matters most is invisible.
Warm-ups. Reviews. Reflections. Hand analysis. Goal setting.
You do it alone. In your room. At weird hours. And the only feedback you get is a graph that doesn't care how hard you worked.
GetSharked Games makes the invisible visible.
Every action you take in the system — every task, every session logged, every challenge completed — earns points.
Those points show up on leaderboards. Your consistency shows up on a heatmap. Your streak shows up on your profile.
Suddenly, the work has a score. The effort has a shape. Someone can look at your profile and see: this player shows up.
It sounds small. It's not.
When you start tracking your consistency publicly, something shifts.
You don't want to break the streak.
You don't want to be the one who skipped.
You show up on days you don't feel like it — because the system is watching.
And then you join a team.
Now it's not just your streak. It's your team's points. Your skip means your team falls behind. Your effort means you all climb.
Quitting gets harder. Showing up gets easier.
That's what GetSharked Games is.
- Challenges you commit to — with tasks, timelines, and finish lines.
- Leaderboards that track effort, not results.
- Teams that need you to show up.
- Streaks that reward consistency and reset when you slip.
- Profiles that prove you're building something, not just grinding in the dark.
Poker is still hard. Variance still hurts.
But now the work counts. The effort shows. And you're not alone.