Technical artists and game developers who want to become the go-to person for profiling and optimization in any gamedev studio.
Does figuring out the GPU performance feel like guesswork?
Here I'm trying to solve this problem.
I am Jan Mróz. I help technical artists and game developers improve GPU and rendering performance with a simple workflow:
1. Profile with native tools
2. Find the real bottleneck
3. Optimize the right thing without guesswork
What you get here:
✔️ Weekly profiling calls
✔️ Occasional webinars based on what the group needs
✔️ Help with profiling, shaders, and rendering performance
✔️ Community of other people interested in GPU optimization
This is a new community. First members help shape the topics and format.
Currently, we have a mix of Unreal and Unity developers.
Join in and learn with us!