Starting Professions
I've set aside a day each week to work on my own roleplay game. It's beyond time I got serious about it. I've posted a few of my ideas already that I may revisit in time, but this idea has been rattling around in my brain for a while. In this roleplay game, the player characters aren't going to be professional adventurers. Instead, they are ordinary people living their lives in a small town when something happens that forces them to use the tools of their trade to defend themselves and their neighbours. This list may go through a rewrite or two and more details added to each profession, but it's a start. Which profession would you choose? What skills from your profession would make you a good adventurer?
What did your character do before they got roped into the adventure? Choose or roll a d20
1) Baker: You’ve often taken out your aggression by beating up a batch of dough. You've occasionally solved your personal problems with your fists, and you have no fear of fire.
2) Butcher: You know how to use a set of knives to carve up a body, and you’ve also been called upon to perform amputations without the patient bleeding out.
3) Carpenter: You have an affinity for woodcraft, and you can see weakness in structures and how they can be strengthened. You also use a variety of tools.
4) Clothier: You can make and use fabric and clothing. Good with a needle and thread.
5) Cooper: You make barrels and chests that stay watertight. You take pride in your work and have developed a strong grip. Anyone who gets on your wrong side gets wrestled to the ground.
6) Farmer: You’re good at handling animals and can use a variety of farming tools.
7) Fisherman: You can use a boat, a net and a knife.
8) Healer: You can find and blend herbs to make soothing poultices and healing potions.
9) Hunter: You’re good at tracking prey, and you’re skilled with a bow and a spear.
10) Locksmith: You make and break locks for a living.
11) Mason: You break rocks and build with stone.
12) Merchant: You’re good at acquiring things and negotiating
13) Miller: Flour is useful for more than just making bread. Clouds of flour can make it hard to see and can be explosively flammable.
14) Miner: Swinging a pickaxe made you strong, and working in the dark, deep places has made you good at seeing in the dark.
15) Noble: You have resources, contacts, and a sword!
16) Smith: You can craft weapons, armour, tools and all kinds of metal items. You feel most comfortable wielding a sledgehammer
17) Soldier: You're good with a spear, a knife and a shield
18) Thatcher: You can keep balance and have a head for heights.
19) Trapper: You are good at identifying patterns and understanding animal behaviour. You can set a trap and use a knife to put the creatures out of their misery.
20) Woodcutter: You have a woodcutter's axe and know your way around the woods.
Your starting abilities can be developed further as you progress through the adventure, and you can learn new skills on the way.
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Antony Copeland
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Starting Professions
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