i was tinkering with adding the bloom shader example to my game.
whenever the game tries to make a new world file it crashes.
it says the error happens when setting up a new world file but i don't think the world file creation is at fault because it's code hasn't changed and if I go back to before i tried adding shader stuff it works fine.
so my best guess is i setup the shader code poorly and it is causing some sort of memory corruption?
honestly i have no idea what's going on and could use some help.