Some stories don’t hinge on twists or spectacle. They hinge on the moment after the journey, when the searching finally stops.
I’m drawn to narratives where emotion is carried through restraint: stillness as payoff, proximity as confession, silence as trust in the audience.
It’s the same philosophy I bring to character-driven storytelling and narrative design. Let the player feel the history before they understand it.
Let meaning surface slowly, like memory.
P.S. Yes, I drew this! I use Procreate, and used watercolors.