Skool = Ranked Ladder Info Gaming
I'd like to discuss the advantages of platforms like Skool versus other course platforms ( Circle, GHL) that create a more isolated environment for members, where they only access your content, similar to private server gaming versus ladder gaming. There's value in both approaches.
Having your educational content on an "island," as some platforms offer, can protect a less competitive product from being overshadowed. As Alex Hormozi put it, "The best will rise to the top on Skool." This approach isn't suited for everyone, but it has its merits. But when knowledgeable individuals collaborate as a mastermind, refining and enhancing processes, they are setting new standards for what's possible and effective for their students. This collective progress can be stifled if members are confined to an isolated platform where their exposure to varied mentors and ideas is limited.
In such an environment, not only do the students miss out on broader learning opportunities, but the instructors also lose the chance to interact and learn from one another, as we are doing right now. This dialogue is crucial for running an efficient and supportive community—it keeps us aligned with the overarching goal of our efforts.
Consider the difference in dynamics between playing in a competitive ladder setting, where you're constantly pushed to improve and rank higher against others, and playing a single-player, non-ranked game. The competitive ecosystem fosters a drive and a spirit of improvement that isolated platforms lack. Those in isolated settings like Circle might avoid direct competition, but they also miss out on the communal benefits of shared growth and challenge.
I'm curious to hear others opinions on this. As the information overload could be heavy on skool because of all the groups/notifications.
James Louros
Skool = Ranked Ladder Info Gaming
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