Ever wanted to transform a sketch, image, or even a text description into a polished 3D model complete with textures and basic animation, all without deep 3D expertise? I've created this focused video course on Hunyuan 3D 2.5 to guide you through the essential workflows that make it possible.
You'll learn to set up the web platform and handle any language barriers, generate models from single images, multi-views, text prompts, or sketches, apply PBR retexturing via the Laboratory or ComfyUI, export to Blender for refinement (GLB/OBJ/FBX), and even rig for simple animations while prepping for game engines.
Curious how this fits into your projects? What 3D ideas are you exploring?