Feel like there's an opportunity to learn and improve Skool's Leaderboard / Metrics system. Hormozi posting last week is a good example of what' should and shouldn't be evaluated. There's people in here everyday like @Ted Carr who contribute a wealth of knowledge to a community. Alex Hormozi came in 5 days ago with a simple "New to Skool. Who dis?" and he's now ranking #1 bumping Ted down. I know the metric being evaluated is purely likes but... when surfacing a leaderboard and real contributors to a community shouldn't we evaluate deeper metrics across the board? To identify real contributing members? I.e. - Days logged in - Daily Activity - Comment Replies - % of Classroom completed - DM's replied to This isn't a negative towards Hormozi, he's just introducing himself and it's valuable to some. But I would wager from a communities perspective and a community owners perspective, Ted should be #1 and Hormozi should be bumped to 3rd based off core Skool data points.
At the same time, you're talking about a celebrity posting something in a group where a lot of people know him... That's ALWAYS going to have the same impact. He's worked a lot for that impact. Try being a nobody and have the same impact. Good luck. Can't be replicated.
Hello everyone, is anybody here running a Fitness group on Skool? How do you deliver your workouts? Do you use another platform for the delivery of the workouts, or you just set up a course within skool for the workouts? Thanks...
Hi Skoolers... Hey does anyone have their FREE community and their premium Mastermind hosted in the same Group? And if so, how do you make it work? Do you have calls and exclusive content only for the Premium Mastermind? Have you had any of you mastermind members complain about not being an exclusive community? I'd love to hear your thoughts on this.
@Will Hurst You click on "Members" on the main page, then look for the member you want, and click on the link "Access Courses". You can give them access that way!
In smaller communities, it gets harder and harder to advance to next levels... Is there a way to change that? Let's say we have a community of 20-30 paying clients, and we want to unlock prizes as they engage. In order for them to complete the pts necessary to get to levels 4 and beyond, they'd need to spend a substantially amount of time on the platform (For me it's great, for them, not so much)... As they need 100's of likes and the community is small (Less chance of interaction). A couple of ideas: - Give Admins the ability to control how many pts per level people need for them to advance. - Unlock new Levels based on the content consumption as well, not on likes alone. That way, we'd really be able to customize the gamification aspect of the platform, which I think it's reaaally cool!