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Owned by Artur

The 3D Shortcut

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Stop modeling. Start directing. Master rapid assembly, AI mocap & sims to build high-end 3D visuals for creators at record speed. Join the vault.

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40 contributions to The 3D Shortcut
Question About Your Storyboarding Workflow
Hi! I hope you don't mind me asking. I had a question about your workflow. Since you've worked on Zack D. Films-style animations, I'm really curious about the planning process. When a client gives you a script on any topic, how do you convert it into a storyboard? Specifically: - How do you decide what each scene should show? - How do you choose the camera angles and camera movement? - How do you know when to zoom in, zoom out, or switch shots? - How do you decide what environment, props, and characters should appear? - The camera in Zack D. Films-style videos is almost always moving, and something is constantly happening on screen. How do you plan that flow without making it feel random? - Do you follow any storytelling or cinematography principles, or is it mostly based on experience? - Do you create a rough storyboard first, or do you visualize everything directly in Blender? I'm trying to improve my creative thinking and planning before I start animating, so I'd really appreciate any advice on how professionals approach this.
1 like • 8d
I have a workshop for dynamic camera where i explain a basic concept. The pipeline is similar to the free course I have. There's no easy answer to these questions as most of them are artistic choices, i'll be making a pipeline showcase tutorial soon
Elements
where do you get the 3d characters from, I’m talking about the Zach d films style. Do you use metahuman and use an add on to import it into blender or do, you use character creator 5? Because nobody really talks about this. Also, where do you get the assets from, and also where do you get the clothing from? @Artur Arepyev
0 likes • 10d
Hi, CC5, humangen, unreal engine. Artists usually either make the asset themselves, or use internal asset library at ZDF. Clothes usually purchased or made manually as well
0 likes • 8d
@Nnew Acc blender
Human Gen And Dynamic camera movement
I want to learn zack d style animation and it's new for me. somehow I have arranged some money after hardwork. I tried mixamo characters but bones and facil rig with shape key are too difficult should I directly buy Humangen. And also I struggle with dynamic camera movement. I need some help🙏
1 like • 11d
Hi, humangen is a good plugin for quick characters with a control rig. As for the dynamic camera movement I have a workshop and in a free course I mention the camera setup for it
What Makes Zack D Films–Style Animation So Challenging?
For those who've tried recreating Zack D Films–style animations, what do you think is the biggest challenge? The animation itself, storytelling, camera work, or keeping the pacing engaging?
0 likes • 11d
Every element has it's own set of difficulties. All of the elements you described are the difficult part. Within a short amount of time a lot of dynamic changes happening, therefore takes more time to animate
What's a Realistic Deadline for a 25–40 second shorts Animation?
Hey everyone, quick question. For a 25–40 second animated storytelling video (similar to Zack D Films or Wholesome Wendy, without heavy simulations), what would you consider a realistic production timeline? The deadline? Interested to hear your thoughts.
2 likes • Jun 17
Hi, I think it depends on the complexity and the quality you're going for, there's a big difference between smooth and satisfying animation and rough and jagged. For 40 seconds, I think first draft can be ready after 3-4 days of full time work, then polish extra ~3 days. If the animation requires complex visuals, with topics you may not be familiar with such as physics, electricity schematics, etc. You have to take research into consideration, also complex simulations, such as water, smoke, fire, etc. Can drastically increase the production time. Even if you use real time solutions for simulations, it's still takes time to set it up properly and make sure it looks good in the scene. Hard to nail it down to a realistic timeline due to different factors, but usually within 2 weeks majority of the animations below 50 seconds can be done
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Artur Arepyev
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@artur-arepyev-1230
3D Generalist

Active 1h ago
Joined Mar 7, 2026