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CG Python Academy

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3D artists learning Blender Python.

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336 contributions to CG Python Academy
Introduce Yourself
Make sure to create an Introduction post. ๐Ÿฅณ I would love to say hello! ๐Ÿ‘‹ I created an introduction template post for you if you need some help https://docs.google.com/document/d/1NL4RUnbrlplwKCTnrdos3IgyJbTMmO_EcLD6QmegG8w/edit?usp=sharing
Introduce Yourself
0 likes โ€ข 23d
Hey @Felipe Lima ! Great to have another Blender artist here. Starting with Geometry Nodes and moving into Python makes a lot of sense. Python is amazing when you want to turn repeated steps into tools.
0 likes โ€ข 4d
Hey @Nicolas Marques Welcome ! ๐Ÿ™Œ Seven years of Blender is a fantastic starting point. Once you start combining that knowledge with Python, you'll be surprised how many parts of a workflow can be automated and optimized.
Keyframes in python
Is there a way that i can access already existing keyframe information of an object or especially a bone in blenderโ€™s script editor ๐Ÿค”
2 likes โ€ข 18d
Here is an example that works with Blender 5
2 likes โ€ข 18d
and this should work before Blender 5 (for example, with Blender 4)
Bumping the Coffee hangout โ˜•๏ธ
Hey, I have a conflict with the coffee Hangout this week. Iโ€™ll bump it to next week. โค๏ธ See you then!
Bumping the Coffee hangout โ˜•๏ธ
Newcomer here
Hello everyone, I am a 71 years old mix between a photographer and mathematician. Tired of doing things that I did before I decided to go 3D to produce 100% realistic photos of things that don't exist. My aim is low: I want only still images. I am now in the process of building a procedural muscle generator with geometry nodes in blender. I am almost done but to be 100% realistic I need to add some noise around the muscle with a bump map. In order to do this I need to embed script into the GNs. I can give you thousands of textures, including skin textures derived from real photos that gives us a real skin. Also I have 2 body hair generators (one for the outline and one for the "field of the skin) that are to be use as a top layer in Photoshop. I'll be happy to share.
Newcomer here
0 likes โ€ข Apr 20
@John Smith Images Classical can you slit the 11-13 parameters into separate steps of the workflow? Does the user need to see all the parameters at once? What is the smallest working UI you can make? (it does not have to do it all, just a single step can work)
1 like โ€ข Apr 21
@John Smith Images Classical I would love to see it How are you going to connect your Java app to Blender? via sockets?
Hello, everyone <3
I'm a 3D artist and I work on a game prototype with a couple of other people, and I've also done some commissions in the past. I'm learning Python for Blender with a specific goal in mind: I want to make an addon that helps me rig and animate characters and if possible, also prepares them for export to the game engine. I think the manual rigging workflow in Blender right now is not very efficient, especially for rigs that are a little bit more advanced. And you have to rely on a ton of smaller addons that fill up your N-Panel. ๐Ÿซ  So, yeah, I know, kind of an ambitious goal with my limited experience. But at this point, I have created a couple of Panels and Operators, so it doesn't seem impossible anymore. Basically, I want this addon to do three things: 1) Help with rigging, it will be able to place bones quickly, add constraints to multiple bones and setup drivers. The goal is to speed up the creation of complex rigs, like the face rig of Storm, by Blender Studio. I've taken the course, where they explain how they created the rig and I basically want to automate the steps involved. 2) Help with animation by supporting temporary rigs and space switching, similar to the ones that Animation Sherpa / Laura Lico uses 3) Bake the animations and export the game rig + animation to the game engine. So, in summary, hello, I know, this reads much more like an accountability post than an introduction. ๐Ÿ™ƒ Expect more of these rambling posts from me, I spend way to much time writing those. Thanks for reading all of this to the end. And you all have a nice day.
0 likes โ€ข Apr 15
@Miriam Lehner , welcome! Your post reads more like someone who has a clear problem they want to solve!!! ๐Ÿ’ช I can't wait to see your progress on this add-on Let us know how we can help! How far along are you with the rigging automation side already?
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Victor Stepanov
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814points to level up
@victor-stepanov
Helping artists learn the Python programming language.

Active 7h ago
Joined Oct 16, 2024
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